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Blizzard Entertainment is still trying its best to port its largest title, World of Warcraft(WoW), into the iOS platform, according to WoW Senior Producer John Lagrave in an interview with Eurogamer.

Lagrave admitted, though, that such an endeavor is a big challenge for his team. “It's hard! This is hard!” he said as he held his iPhone. “Maybe we'll stumble on the great way to put WoW on the phone - maybe we won't, but we're certainly looking into it,” he continued.

While the idea of having the full WoW mobile experience is still up in the air, Blizzard has already released the World of Warcraft Mobile Armory, an app that allows WoW players to view their character sheets, manage guilds, and use the auction house from the screens if their iDevices.

Losing players to Star Wars

The interview with Lagrave also touched on the dip in WoW users worldwide. Lagrave acknowledged that the decline —from over 12 million players to just above 10.3 million— could be attributed to Star Wars: The Old Republic, a rival Massively Multiplayer Online Roleplaying Game (MMORPG) from BioWare.

“Of course people are trying Star Wars – our development team are trying Star Wars!” he exclaimed. “It certainly has to at least be attributable to The Old Republic, but it's also attributable to people who want to wait and get Mists of Pandaria, so it's not surprising,” he added.

Lagrave highlighted the adjustments that they’ve made to compensate for the waning subscriptions, most especially on the move that allows players to try WoW for free until Level 20. He also mentioned the possibility of ‘extending the level of the trial’, but bluntly rebuked that it’s still all ‘on the table.’

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