I really do like WoW's artstyle. It aged fairly well. Sure it's dated but it has stood up to the test of time far better than all other MMO's out there.
I remember getting my old boss addicted to it back in 2006 or so after I raved how good the Alpha/Beta/Release was .. he was able to play the thing on a 64mb graphics card with little problem (and these were BAD bargain bin graphics cards) and it still looked respectable.
Login Screen
You enter your account information before the game is launched.
Characters
Human males had different run and moving animations, you can see he is standing slightly different too - notice it also says they get bonus skill points as a racial bonus
Characters
dwarves, animations are different, looks awkward
Characters
still same animations that exist in the present game
Characters
ridiculous hairstyle / facial hair were available for gnomes, moreso than exist right now
Characters
different standing animations - the model itself is exactly the same as it appears in game today - that's a 10+ year old model!
Characters
more bones showing in arms / legs
Characters
different movement and standing animations, again it looks awkward compared to the current animations
Characters
more different animations, trolls arguably had the worst animations, their current iterations are worlds better
Characters
animations are different as with most others
Characters
more relaxed looking standing animations
Characters
exact same animations / model that exists today
Characters
you have the ability to make gnome females look increasingly frightening during creation, this is a toned down combination in my opinion
Characters
mostly the same animations, slightly tweaked it felt
Characters
i didn't notice many differences from the live models / animations
Characters
more awkward animations, although not much better than current female tauren animations in game today
Characters
this is above and beyond the worst model / animation that existed in the game at this point, blizzard went out of their way to make female trolls hideous and awful looking
World Map
The unfinished world map
Silithus
this is what turned in to the scarab gate, except there's nothing stopping you from just walking in for this version
Silithus
view from the other side of the "gate"
Silithus
I figured this is the first iteration of the ruins of ahn'qiraj - uninstanced
Silithus
closer view from the ground
Silithus
inside the ruins walls
Silithus
view from inside the structure, looks very ominous
Silithus
the ground is paved inside
Silithus
what appeared to me to be one of the first iterations of the temple of ahn'qiraj, again it's uninstanced in the south of silithus
Silithus
temple view from high up
Silithus
underneath the temple, just a template silithid hive
Silithus
underneath the temple, just a template silithid hive
Silithus
from just inside the entrance to the temple, you can see in to what would become c'thun's room
Silithus
stairs from the entrance towards c'thun's room
Silithus
the room that would come to house C'thun
Silithus
structure by itself nearby the other qiraji ruins
Silithus
temple view from the side
Silithus
the swarming pillar - now with less swarming!
Silithus
this is the northwest corner of silithus, no area for thunderaan existed yet
Thousand Needles
highperch, more tree like things here it seemed
Dustwallow Marsh
theramore - some modified textures, these looked much more crisp
Mulgore
the Bael'gun digsite, it's much smaller than what ended up happening with it
Dustwallow Marsh
Onyxia's lair - hasn't been added yet
Desolace
strange rock tree thing looking towards thunder axe fortress
Desolace
missing creature skeleton in the south of desolace
Dun Morogh
entrance to ironforge with the bindstone
Ironforge
walking through the entrance halls - feels unfamiliar - no big entry lobby or auction house / bank area
Ironforge
Ironforge
this is right in front of the split entrance way from dun morogh
Ironforge
moving towards the magic area where some trainers are located in the present game
Ironforge
area is raised up, bridges connect the sides
Ironforge
view from on top of a bridge
Ironforge
inside the training area
Ironforge
Ironforge
view from the top of the trainers area
Ironforge
this is actually where the library of ironforge is now
Ironforge
flight path location was in front of the library
Ironforge
another high up shot
Ironforge
library to the right, flight path to the left
Ironforge
moving to the center of the city, ramps down
Ironforge
feels cramped
Ironforge
Ironforge
another ramp down, the center is to the left
Ironforge
welcome to the center of ironforge - still feels unusually cramped though
Ironforge
view around the middle
Ironforge
below the molten center-piece in the middle room
Ironforge
a room connecting the center of the city to an elevator going down even further
Ironforge
elevator lets off here
Ironforge
tram pick up / drop off for ironfroge
Ironforge
another of the tramway
Ironforge
one more of the tram
Ironforge
deeper down the track
Ironforge
at the military quarter
Ironforge
view from military quarter bridge
Ironforge
military quarter area - where the present games battleground queue NPCs are located
Ironforge
inside, layout is still the same
Ironforge
looped around to the entrance to the city
Mulgore
Thunder Bluff - not much different than now, there were those divider walls between the middle bluff's various levels though
Mulgore
another view of thunderbluff and it's bindstone
Ashenvale
missing mannoroth's spear
Deadwind Pass
entrance to deadwind pass
Deadwind Pass
Deadwind Pass
continuing inside
Deadwind Pass
Deadwind Pass
lots of fog here, reduced view distance
Deadwind Pass
silhouette of the original incarnation of karazhan
Deadwind Pass
another shot of karazhan
Deadwind Pass
starting to get a sense of the scale of the tower
Deadwind Pass
the tower is two separate pieces connected higher up, both are suspended on jagged mountains, there is no way to actually cross on to it, there are deep valley's preventing access between the regular road/path and the tower.
Deadwind Pass
the general feel of this zone is even less inviting than it's present version
Deadwind Pass
a view of karazhan
Deadwind Pass
looking down from the near top of karazhan - view distance is max (777 in the alpha)
Deadwind Pass
the top of the tower
Deadwind Pass
another view in to what surrounds karazhan - no walkable paths
Deadwind Pass
a far view almost from inside stranglethorn vale - fog density decreased as I entered STV
Deadwind Pass
another shot of it
Deadwind Pass
Deadwind Pass
a view of the second piece where the two connect
Deadwind Pass
looking up at the second piece - it's really hard to stress how absolutely enormous this tower is, even in present game with flying mounts it would be gigantic
Redridge Mountains
lakeshire with it's bindstone
Redridge Mountains
lakeshire again - not much different
Tirisfal Glades
Brill and its bindstone
Wetlands
Menethil harbor - the harbor is much smaller than what it ended up being
Wetlands
another shot of the harbor
Searing Gorge
searing gorge - looks more like orcish pits than dwarven as they are presently in game
Searing Gorge
another view from above
Searing Gorge
orc towers instead of dwarven
Searing Gorge
view from inside the pit
Searing Gorge
a regular cave entrance instead of the mines we're used to
Searing Gorge
Searing Gorge
entrance to black rock mountain - still a work in progress at this point, no entrance inside the mountain
Badlands
kargath and the bindpoint
Badlands
inside a stronghold, different steamtonk models
Arathi Highlands
refuge pointe - no battleground's yet, very sparse
Arathi Highlands
another view of refuge pointe
Blasted Lands
a view of what would become nethergarde keep
Blasted Lands
view of the entrance to blasted lands from swamp of sorrows
Blasted Lands
another high view
Blasted Lands
Blasted Lands
inside the city
Blasted Lands
the dark portal - somewhat unimpressive now
Blasted Lands
higher up view of the portal
Blasted Lands
Blasted Lands
cave inside the tainted scar
Blasted Lands
Swamp of Sorrows
inside sunken temple - textures feel different
Swamp of Sorrows
further inside, same layout exactly
Swamp of Sorrows
missing model
Swamp of Sorrows
frightening looking decaying troll corpse
Swamp of Sorrows
another view of the corpse
Western Plaguelands
this is caer darrow - and that is the dark portal
Eastern Plaguelands
this is right where you enter present day dead side of stratholme - you can go inside the building here(it's untextured and very difficult to find you way though), other than this piece everything in stratholme is virtually identical nowadays
Eastern Plaguelands
unfinished naxxramas at the end of dead side stratholme?
Eastern Plaguelands
light's hope chapel - underwhelming
Eastern Plaguelands
Tyr's hand temple, blue instead of red
Elwynn Forest
entering stormwind, griffon area extends farther out
Elwynn Forest
view from the trade district, that's stormwind keep in the distance
Elwynn Forest
view between the canals
Elwynn Forest
from the outside of the cathedral district - a view of the mages quarter tower in the distance
Elwynn Forest
closer view of the mage quarter's tower
Elwynn Forest
another view of the tower
Elwynn Forest
looking from near the mage quarter towards stormwind keep
Elwynn Forest
stormwind keep - the tower behind it is gigantic in scale - the keep itself wasn't any larger inside than it is in game now really
Elwynn Forest
deeprun tram - missing in action at this point in time
Elwynn Forest
this is where SI:7 is located in game now
Elwynn Forest
other wing looks the same
Elwynn Forest
view from trade district - the mages tower in the distance again
Hillsbrad Foothills
Tarren Mill with it's bindpoint, not much different from when the game launched
Hillsbrad Foothills
Southshore and the bindpoint here - pretty much the same as it was at launch
Hinterlands
Seradane - much more cramped in here than what it turned out to become
Loch Modan
Stonewrought damn - very uninspired looking
Loch Modan
another of the damn, it's larger than what ended up at launch
Island of Doctor Lapidis
this is off the coast to the west of stranglethorn vale, quite a distance, it was a work in progress at best
Island of Doctor Lapidis
proof of the work in progress
Island of Doctor Lapidis
cave on the isle
Island of Doctor Lapidis
from the top of the beach
Island of Doctor Lapidis
moving down the beach, some ruins
Island of Doctor Lapidis
bottom of the beach
Island of Doctor Lapidis
looking up the beach
Island of Doctor Lapidis
another view looking up, some texture issues
Gilijim's Isle
this place must have been in the very early stages of development, hardly anything looked finished - this is south of the island of doctor lapidis, which itself is west of stranglethorn vale
Gilijim's Isle
rock waterfall
Gilijim's Isle
another of the rock waterfall
Gilijim's Isle
a lone caravan in the isle
Silverpine Forest
looking at shadowfang keep from pyrewood village
Silverpine Forest
looking at the dalaran bubble from within silverpine
Stranglethorn Vale
this was in the water off of jaguero isle, i doubt it was intended as a permanent
Stranglethorn Vale
entrance to zul'gurub, which at this point was still being developed it appeared
Stranglethorn Vale
behind the wall, entrance to zul'gurub
Stranglethorn Vale
stairs around the corner, unfinished landscape
Stranglethorn Vale
the general area that zul'gurub covered, barely started work here
Stranglethorn Vale
another view of zul'gurub terrain
Stranglethorn Vale
the water where hakkar's altar would come to stay
Stranglethorn Vale
another view of the water
Tirisfal Glades
entering the undercity from the elevator
Tirisfal Glades
where the bank is currently located, a hole in the center
Tirisfal Glades
this canal in the center is now stone you walk on, there was a lot more green 'acid' in the city than what ended up at launch
Tirisfal Glades
rampway to the upper level of the undercity
Tirisfal Glades
second level of the undercity
Tirisfal Glades
looking down to the internal canals - again this became stone and walkable, just ahead is where the auction house npc's are located in the present game
Tirisfal Glades
another view of the internal canals, you can see where auction npc's are located in present game
Tirisfal Glades
drapery among the undercity
Tirisfal Glades
scarlet monastery
Tirisfal Glades
different textures at scarlet monastery
Tirisfal Glades
a view around the side
Tirisfal Glades
very large tower at scarlet monastary
Wetlands
the loch modan damn, notice no dwarven faces on it
Stonetalon Mountains
this is sun-rock retreat - yep, nothing here but a bindstone and a cave
around the corner from sun-rock retreat, lumber mill
Azshara
a dark portal located underwater in the middle of azshara
The Barrens
Isle of giants looking more sparse
The Barrens
this is razorfen downs, it's basically a one track path directly to the instance portal, and it appears to be made out of a deceased, and very large creature's corpse
The Barrens
another view of the downs
The Barrens
ratchet, a little bit different, not much
The Barrens
other view of ratchet
Durotar
this is razor hill, notice it's missing the inn
Durotar
unfinished waters on the coast of durotar
Durotar
notice no zeppelin tower as it was at launch
Durotar
welcome to orgrimmar - much more tropical and sandy looking
Durotar
the windrider tower and an arched path of to the left
Durotar
this is where the auction house ended up being - nothing here now!
Durotar
entrance to the wind riders tower
Durotar
on top of the arched pathway
Durotar
the path that leads to the west exit of orgrimmar
Durotar
another view of the wind riders tower, notice that the upper piece is actually a seperate building, but is just scenery at this point - eventually it was removed to leave just the 'tusks' and no roof
Durotar
the drag - very cramped here
Durotar
the drag, leading to the valley of honor and the valley of wisdom, path forks off
Durotar
the cleft of shadow - missing ragefire chasm entrance
Durotar
a hut is located where RFC would come to be
Durotar
entrance to thralls barracks
Durotar
looking outward from thrall's barracks, notice no mannoroth trophies
Durotar
valley of honor, many more hills and archways here
Durotar
view of one of the archways in the valley of honor
Durotar
the orgrimmar arena
Durotar
early iteration of the orgrimmar bank
Tanaris
welcome to gadgetzan! it's lonely and underpopulated here!
Tanaris
another barren view of gadgetzan
Tanaris
view of gadgetzan arena
Tanaris
zul'farak, uninstanced, the whole area was relatively unchanged
Developer's Playground
an area likely used for testing by the developers - it did exist on the regular kalimdor map at launch - until players started finding their way over to it where npc's and other various items were located, it was moved off to an instanced map eventually, and I believe eventually removed entirely
Developer's Playground
drowned castle
Developer's Playground
underwater castle view
Developer's Playground
some underwater houses
Developer's Playground
path underwater
Developer's Playground
rows and rows of houses underwater, somewhat eerie
Developer's Playground
another view of the rows of houses underwater
Developer's Playground
a windswept desert
Developer's Playground
camp at a waterfall
Winterspring
winterspring was completely in development at this point, the whole zone looks like this
Hyjal
a statue in hyjal
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