How do you make a movie based on a video game which doesn't end up being a failure?
You start with that exact question... I think, as a gamer myself, a lot of times what has happened in the past is, studios have said, 'How many people play that game? Okay, then that means they'll probably all go and buy tickets.' That is an incredibly poor way to make a movie.
It seems to me that Tull has finally discovered the major flaw in every game - based movie, and that is relying on an existent fanbase instead of reaching out to everyone, not only gamers, but 'normal folks' too. Moving on.
So for us, it's [like], We don't know how to make a movie out of Warcraft, the video game. [Instead], it's the incredible story, and the war, and these races, and everything these guys at Blizzard have come up with. They have 100 books, and just this incredibly rich world that they've created.
Now that's the spirit!
And so having Duncan Jones realize that for us was exciting. We've also taken our time, because we absolutely don't want to screw it up. And I think we're getting close to a place [where] we're ready to go. And when the script is finished, and when we feel like, 'Forget whether or not there's a built-in audience. Does this stand on its own, and is it great?' Then we'll start filming. We're not quite there yet, but we're under suspicion of going there. And Duncan is one of those directors that you just [say], 'This guy gets it.'
The next two years are going to be pretty exciting, I think.
The last sentence gave me shivers. Does this mean that the studio finally has some sort of planned and potential release date, or is this another one of those Blizzards Soon projects?
Do you think Legendary could break the 'video game --> movie' curse and make a hit, or at least a decent movie?
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